



From the beginning of software time, people have wondered why it isnât possible to accelerate software projects by simply adding staff. This is sometimes known as the ânine women canât make a baby in one monthâ problem. The most famous treatise declaring this to be impossible is Fred Brooksâ 1975 book The Mythical Man-Month, in which he declares that âadding more programmers to a late software project makes it later,â and indeed this has proven largely true over the decades. Aided by a domain-driven code generator that quickly creates database and API code, Parallel Agile (PA) achieves significant schedule compression using parallelism: as many developers as necessary can independently and concurrently develop the scenarios from initial prototype through production code. Projects can scale by elastic staffing, rather than by stretching schedules for larger development efforts. Schedule compression with a large team of developersworking in parallel is analogous to hardware acceleration of compute problems using parallel CPUs. PA has some similarities with and differences from other Agile approaches. Like most Agile methods, PA "gets to code early" and uses feedback from executable software to drive requirements and design. PA uses technical prototyping as a risk-mitigation strategy, to help sanity-check requirements for feasibility, and to evaluate different technical architectures and technologies. Unlike many Agile methods, PA does not support "design by refactoring," and it doesn't drive designs from unit tests. Instead, PA uses a minimalist UML-based design approach (Agile/ICONIX) that starts out with a domain model to facilitate communication across the development team, and partitions the system along use case boundaries, which enables parallel development. Parallel Agile is fully compatible with the Incremental Commitment Spiral Model (ICSM), which involves concurrent effort of a systems engineering team, a development team, and a test team working alongside the developers. The authors have been researching and refining the PA process for several years on multiple test projects that have involved over 200 developers. The bookâs example project details the design of one of these test projects, a crowdsourced traffic safety system.
Preis jetzt:
Von
Zu
Preisentwicklung:
Details:From the beginning of software time, people have wondered why it isnât possible to accelerate software projects by simply adding staff. This is sometimes known as the ânine women canât make a baby in one monthâ problem. The most famous treatise declaring this to be impossible is Fred Brooksâ 1975 book The Mythical Man-Month, in which he declares that âadding more programmers to a late software project makes it later,â and indeed this has proven largely true over the decades. Aided by a domain-driven code generator that quickly creates database and API code, Parallel Agile (PA) achieves significant schedule compression using parallelism: as many developers as necessary can independently and concurrently develop the scenarios from initial prototype through production code. Projects can scale by elastic staffing, rather than by stretching schedules for larger development efforts. Schedule compression with a large team of developersworking in parallel is analogous to hardware acceleration of compute problems using parallel CPUs. PA has some similarities with and differences from other Agile approaches. Like most Agile methods, PA "gets to code early" and uses feedback from executable software to drive requirements and design. PA uses technical prototyping as a risk-mitigation strategy, to help sanity-check requirements for feasibility, and to evaluate different technical architectures and technologies. Unlike many Agile methods, PA does not support "design by refactoring," and it doesn't drive designs from unit tests. Instead, PA uses a minimalist UML-based design approach (Agile/ICONIX) that starts out with a domain model to facilitate communication across the development team, and partitions the system along use case boundaries, which enables parallel development. Parallel Agile is fully compatible with the Incremental Commitment Spiral Model (ICSM), which involves concurrent effort of a systems engineering team, a development team, and a test team working alongside the developers. The authors have been researching and refining the PA process for several years on multiple test projects that have involved over 200 developers. The bookâs example project details the design of one of these test projects, a crowdsourced traffic safety system.
Preis jetzt:
Von
Zu
Diese Website enthĂ€lt Affiliate-Links, fĂŒr die wir entschĂ€digt werden können.
SpringerLink DE
0.00% (~ 0,00 âŹ)
Neu
32,09 âŹ
SpringerLink DE
0.00% (~ 0,00 âŹ)
Neu
32,09 âŹ
SpringerLink DE
0.00% (~ 0,00 âŹ)
Neu
32,09 âŹ
SpringerLink DE
0.00% (~ 0,00 âŹ)
Neu
32,09 âŹ
SpringerLink DE
0.00% (~ 0,00 âŹ)
Neu
32,09 âŹ
SpringerLink DE
0.00% (~ 0,00 âŹ)
Neu
32,09 âŹ
SpringerLink DE
0.00% (~ 0,00 âŹ)
Neu
32,09 âŹ
SpringerLink DE
0.00% (~ 0,00 âŹ)
Neu
32,09 âŹ
eBook.de
0.00% (~ 0,00 âŹ)
Neu
42,99 âŹ
Hugendubel
0.00% (~ 0,00 âŹ)
Neu
42,99 âŹ
Neu | 32,09 âŹGratisversand | GeschĂ€ft |
Neu | 32,09 âŹGratisversand | GeschĂ€ft |
Neu | 32,09 âŹGratisversand | GeschĂ€ft |
Neu | 32,09 âŹGratisversand | GeschĂ€ft |
Neu | 32,09 âŹGratisversand | GeschĂ€ft |
Neu | 32,09 âŹGratisversand | GeschĂ€ft |
Neu | 32,09 âŹGratisversand | GeschĂ€ft |
Neu | 32,09 âŹGratisversand | GeschĂ€ft |
Neu | 42,99 âŹGratisversand | GeschĂ€ft |
Neu | 42,99 âŹGratisversand | GeschĂ€ft |
From the beginning of software time, people have wondered why it isnât possible to accelerate software projects by simply adding staff. This is sometimes known as the ânine women canât make a baby in one monthâ problem. The most famous treatise declaring this to be impossible is Fred Brooksâ 1975 book The Mythical Man-Month, in which he declares that âadding more programmers to a late software project makes it later,â and indeed this has proven largely true over the decades. Aided by a domain-driven code generator that quickly creates database and API code, Parallel Agile (PA) achieves significant schedule compression using parallelism: as many developers as necessary can independently and concurrently develop the scenarios from initial prototype through production code. Projects can scale by elastic staffing, rather than by stretching schedules for larger development efforts. Schedule compression with a large team of developersworking in parallel is analogous to hardware acceleration of compute problems using parallel CPUs. PA has some similarities with and differences from other Agile approaches. Like most Agile methods, PA "gets to code early" and uses feedback from executable software to drive requirements and design. PA uses technical prototyping as a risk-mitigation strategy, to help sanity-check requirements for feasibility, and to evaluate different technical architectures and technologies. Unlike many Agile methods, PA does not support "design by refactoring," and it doesn't drive designs from unit tests. Instead, PA uses a minimalist UML-based design approach (Agile/ICONIX) that starts out with a domain model to facilitate communication across the development team, and partitions the system along use case boundaries, which enables parallel development. Parallel Agile is fully compatible with the Incremental Commitment Spiral Model (ICSM), which involves concurrent effort of a systems engineering team, a development team, and a test team working alongside the developers. The authors have been researching and refining the PA process for several years on multiple test projects that have involved over 200 developers. The bookâs example project details the design of one of these test projects, a crowdsourced traffic safety system.
Allgemein | |
|---|---|
Altersgruppe | infant |
GröĂe | groĂ |
Marke | Springer |
VerkĂ€ufer bieten eine Reihe von Lieferoptionen an, sodass Sie die fĂŒr Sie am besten geeignete auswĂ€hlen können. Viele VerkĂ€ufer bieten kostenlose Lieferung an. Die Versandkosten und den voraussichtlichen Liefertermin finden Sie immer in einer Auflistung des VerkĂ€ufers. WĂ€hrend der Kaufabwicklung wird eine vollstĂ€ndige Liste der Lieferoptionen angezeigt. Dies können sein: Expressversand, Standardversand, Economy-Versand, Click & Collect, kostenlose lokale Abholung vom VerkĂ€ufer.
Ihre Optionen fĂŒr die RĂŒcksendung eines Artikels hĂ€ngen davon ab, was Sie zurĂŒckgeben möchten, warum Sie ihn zurĂŒckgeben möchten und welche RĂŒckgabebedingungen der VerkĂ€ufer hat. Wenn der Artikel beschĂ€digt ist oder nicht mit der Auflistungsbeschreibung ĂŒbereinstimmt, können Sie ihn zurĂŒckgeben, auch wenn die RĂŒckgaberichtlinie des VerkĂ€ufers besagt, dass er keine RĂŒcksendungen akzeptiert. Wenn Sie Ihre Meinung geĂ€ndert haben und keinen Artikel mehr möchten, können Sie dennoch eine RĂŒcksendung anfordern, der VerkĂ€ufer muss diese jedoch nicht akzeptieren. Wenn der KĂ€ufer seine Meinung zu einem Kauf Ă€ndert und einen Artikel zurĂŒckgeben möchte, muss er möglicherweise die RĂŒcksendekosten bezahlen, abhĂ€ngig von den RĂŒckgabebedingungen des VerkĂ€ufers. VerkĂ€ufer können dem KĂ€ufer eine RĂŒcksendeadresse und zusĂ€tzliche RĂŒcksendeportoinformationen zur VerfĂŒgung stellen. VerkĂ€ufer zahlen fĂŒr das RĂŒckporto, wenn es ein Problem mit dem Artikel gibt. Wenn der Artikel beispielsweise nicht mit der Auflistungsbeschreibung ĂŒbereinstimmt, beschĂ€digt oder defekt ist oder gefĂ€lscht ist. Laut Gesetz haben Kunden in der EuropĂ€ischen Union auch das Recht, den Kauf eines Artikels innerhalb von 14 Tagen ab dem Tag zu stornieren, an dem Sie die letzte von Ihnen bestellte Ware erhalten, oder ein von Ihnen angegebener Dritter (auĂer dem Spediteur) (falls separat geliefert). Dies gilt fĂŒr alle Produkte mit Ausnahme von digitalen Artikeln (z. B. digitaler Musik), die Ihnen sofort mit Ihrer BestĂ€tigung zur VerfĂŒgung gestellt werden, sowie fĂŒr andere Artikel wie Video, DVD, Audio, Videospiele, Sex- und Sinnlichkeitsprodukte und Softwareprodukte, bei denen der Artikel verwendet wurde nicht versiegelt.
VerkĂ€ufer mĂŒssen nur dann eine RĂŒckerstattung fĂŒr bestimmte Artikel anbieten, wenn diese fehlerhaft sind, z. B.: Personalisierte Artikel und Sonderanfertigungen, verderbliche Artikel, Zeitungen und Zeitschriften, unverpackte CDs, DVDs und Computersoftware. Wenn Sie Ihr PayPal-Guthaben oder Bankkonto zur Einzahlung der ursprĂŒnglichen Zahlung verwendet haben, wird das zurĂŒckerstattete Geld auf Ihr PayPal-Guthaben zurĂŒckgefĂŒhrt. Wenn Sie eine Kredit- oder Debitkarte verwendet haben, um die ursprĂŒngliche Zahlung zu finanzieren, wird das zurĂŒckerstattete Geld auf Ihre Karte zurĂŒckgefĂŒhrt. Der VerkĂ€ufer wird die RĂŒckerstattung innerhalb von drei Arbeitstagen vornehmen, es kann jedoch bis zu 30 Tage dauern, bis Paypal die Ăberweisung verarbeitet. Bei Zahlungen, die teilweise von einer Karte und teilweise von Ihrem Guthaben / Ihrer Bank finanziert werden, wird das von Ihrer Karte abgezogene Geld auf Ihre Karte zurĂŒckgefĂŒhrt und der Restbetrag wird auf Ihr PayPal-Guthaben zurĂŒckgefĂŒhrt.